Shiba's Quest is a 3D adventure-platformer set in Feudal Japan, in which a Shiba Inu dog goes in search of his master who has gone to fight in the war.
- Movement: WASD or Left stick
- Jump: Spacebar or "A" button.
- For testing purposes: L to Respawn
- Dialogue: Enter or Y button
*Controller support works within the game itself, it is not fully implemented into menus yet.*
We are DreamDoge Entertainment, a group of university students who have a passion for producing media based content.
Luke Avis: Animator
Samantha Chui: Animator
Mitch Smith: Programmer
Tristan Ibanez: Game Designer - Forest Level, Village Level, Hometown Cutscene
Nathan Sharp: Game Designer - Samurai Level, Boss Arena
If you do play our game it would be great if you could fill out this questionnaire,it's not too long, I promise: https://goo.gl/forms/YN41C5zrhq6Kw1Kp2.
Make sure to set the quality settings to Good or Beautiful for the optimal experience.
Carlos and Brad...
This game is currently a work-in-progress, some core mechanics are missing but the general idea of the game is present.
- Added a new player controller that supports multi-directional movement using a controller and camera rotation.
- Added work in progress combat to the samurai level.
- Added work in progress enemies to the samurai level.
- Added cutscene skip to hometown cutscene
- Updated credits
- Changed tags on walls in village
- Fixed pause menu glitch that caused the character to float into the air after un-pausing in a cutscene
- Changed dialogue in Pt3 of hometown cutscene to girl rather then mum for one line
- Added more collider to end of forest level
- Added pause menu to hometown cutscene
- Updated credits
- Changed dialogue button to Y on xbox controller to stop conflicts with jumping.
- Added hometown cutscene
- Improved lighting in samurai level
- Added controller dialogue input
- Added Boss level arena
- Added ending?
- Updated camera for all levels
- Updated mist in samurai level
- Added audio track to forest and samurai level
- Added pit to second jump pad
- Added portal to end of samurai level
- Added enter key dialogue button to show what button to press.
- Added outro scene to village.
- Updated main menu.
- Added instructions dialogue at start of forest.
- Added hole to warzone.
- Fixed intro village dialogue from activating again when hitting the entry trigger.
- Made credit text on main menu lighter.
- Removed flowers from village end gate.
- Fixed colliders on third checkpoint and fourth checkpoint.
- Stopped quality setting from defaulting to fastest.
- Added black bars to cinematics.
- Added new jump pad signs.
- Fixed second jump pad by disabling movement longer.
- Adjusted text on main menu screen.
- Adjusted text dialogue box size depending on screen resolution.
- Improved lighting in Samurai level.
- Added checkpoints and kill player volumes to Samurai level.
- Fixed samurai level select in main menu.
- Added pause menu's to all levels.
- Initial upload.